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vim/

๐Ÿ“ vim/ ๐Ÿ“„ 7 files

Tutorial: vim

This project implements a robust Vim emulation engine that processes user keystrokes through a strict state machine rather than simple event handlers. It decouples the intent (transitions) from the action (operators) and the geometry (motions), allowing complex commands like "delete inner word" to be executed safely via a unified context interface.

flowchart TD A0["Vim State Machine"] A1["Input Transition Logic"] A2["Motion Resolution"] A3["Operator Execution"] A4["Text Objects"] A5["Operator Context"] A1 -->|"Transitions between states of"| A0 A1 -->|"Triggers commands from"| A3 A1 -->|"Calculates navigation using"| A2 A3 -->|"Determines action range via"| A2 A3 -->|"Selects semantic units via"| A4 A3 -->|"Applies edits to"| A5

Chapters

  1. Vim State Machine
  2. Input Transition Logic
  3. Motion Resolution
  4. Operator Execution
  5. Text Objects
  6. Operator Context

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